Alice in WoWLand: Why WoW Sucks - PvP, Part 2
Posted on Thursday, July 3rd, 2008 at 5:22:00pCurrent Mood:
There are several things that need to be changed in order for the PvP system to be completely balanced. Here they are:
1.) Warlock DoTs (Damage over Time): there's a problem with this. The problem is, when it comes to 1v1, that's when you really see that things are terribly unbalanced in the PvP system. There are two things wrong with this:
a.) The Warlock must wait for the damage to take effect. This isn't fair to the Warlock.
b.) The Warlock can snipe people and the people thereby sniped can't do shit but burn to death.
A lot of the times, it isn't possible to close the distance. That's why this is bullshit. There's also the little problem that Warlocks HEAL WHILE THEY DO DAMAGE.
Solutions: Unlike most classes, the warlock doesn't even have to be present for damage to be done. Limit the DoT's range to 100 yards or so. Just like druid HoTs, there is no skill in not having to aim. Also, the whole "run and hurt you" thing is just fucking annoying.
2.) Shaman: Perpetual Frost Shock: another problem.
ALL OTHER SLOW EFFECTS HAVE DIMINSHING RETURNS. This doesn't. As much as I love to abuse it, this is bullshit.
Not to mention we have an AoE slow. Oh yeah, and the ability to completely negate one spell every 15 seconds.
That's balanced, right? Yeah.
Riiiiight.
3.) Druid: The very existence of them.
God, I hate druids.
Here's the problem: The HoTs tick for too fucking much. At times, even critting a druid solidly will not bring about any sort of change. If you have more than two druids healing the same target, kiss it goodbye, motherfucker; you're not killing it. And druids-- can RUN AND HEAL.
The only way to kill one in that situation is to actually abuse another game mechanic: THE STUN LOCK. Even then, if they have a backup healer, you need to outnumber them.
How the fuck is this balanced?
Also, Cyclone: something you absolutely, positively cannot get out of without a trinket. (And even then, you can just be put back into it.)
4.) Rogues: TOO MUCH FUCKING CONTROL.
There is no other class in this game that can stun like this. None.
None.
What I neglected to mention (I think) is, even if you get a rogue down enough to kill him...
... he might have
CHEAT DEATH
... which makes him basically invincible for the next 3 to 5 seconds.
Put it all together:
Invisibility, the ability to stun lock people, the ability to blind them, sap them, gouge them and then the ability to RUN THE FUCK AWAY WHILE INVISIBLE.
This is not balanced. This is not even NEAR balanced.
Oh yeah, and poisons.
Seriously, fuck that. There are times when you have a rogue dead to rights and the motherfucker is invincible for just enough time to end the fight. Who the hell else gets to live after they should be dead? Every minute they get a few seconds of nigh-invulnerability. Who the fuck thought this shit was balanced?
One more thing: upon experimentation, I've found they have the game's LONGEST MELEE REACH.
Why the hell?
5.) Warrior: Incredibly. Hard. DPS.
This shit used to be balanced, and then we got Improved Intercept and the 4/5 bonus on PvP gear. Also, motherfucking Mace Stun.
Then there's Execute.
6.) Paladins: Ret needs a buff.
Sure, a Ret paladin can do a lot of damage if he has Sunwell gear and knows what the fuck he's doing, but that's the problem: Sunwell gear.
I'm not of the mind anybody should have to give up their lives just to be able to play a character that's functional. The Retribution tree needs a buff, preferably back to whatever the hell they thought Crusader Strike was going to be in the beta. Ten times out of ten, if I'm facing a Ret paladin alone, the Ret paladin's gonna lose, so they need a buff.
"But Retribution is for soloing and leveling!" No.
Noooooooooooooooooooooooooooo.
Why would they make an entire tree for -leveling-? That doesn't... make... sense.
7.) Priests: COULD YOU STOP FUCKING NERFING THEM PLEASE.
That's enough. Priests with 13k HP should not be going down faster than a Prom date. This is enough.
First of all, priests appear to have, naturally, ungeared, the lowest HP in the game. This is a problem. I have seen raid-geared priests with less than 7K hp. (Also, I saw a S3/S4 Resto Druid with below 7K hp. Figure THAT shit out.)
The fact that the leveling strategy for a priest is "bubble, wand it down" is a problem as well. I'd level a priest, but the fact that I'd rather do something unspeakable to my testicles rather than that always comes to mind.
Is that all of them? Warrior, Rogue, Priest, Druid, Shaman... Paladin, Hunter! HUNTER! I forgot Hunter.
8.) Hunter: the free honor kill.
Here's the problem: anybody who's even tried to LEVEL a hunter will soon realize that they were badly, badly designed.
Oftentimes, you pull aggro off your pet.
... meaning you can no longer SHOOT THE DAMN THING YOU WERE SHOOTING.
In PvP, this problem is compounded by the fact that most of it is done up-close.
I have personally, as a Shaman, beaten people to death with a caster mace. Hunters, especially.
This is not right or balanced in any manner. You wanna balance this shit? Make it so you can shoot people at point blank range, none of this 5 yard deadzone bullshit.
Also, the few Vengeful-geared hunters I've seen? Yeah-- what's their major tactic?
RUN FROM ME.
I shit you not. RUN FROM ME. Run from me and get in a group.
THAT'S ALL THEY FUCKING DO. Trap, stun with pet, RUN FROM ME.
Since when the HELL was this acceptable?
Now, what is balance? What would it mean to be truly balanced?
To be truly balanced would mean any one character would have a fair chance of killing another 1v1. This is quite possible, but people apparently enjoy that rogues have fourteen different ways of putting you out of combat for a sixth of a minute, so I guess this is never going to happen.
There's a difference between creativity and an imbalance in play. Creativity is having characters that can do different things; an imbalanced game is one where the characters do different things and there's a deficit in ways to defeat the measures used by other characters. Fighting games had this a lot, where a group of characters simply would not be played because they had too much lag time between moves or they simply moved too slow. This is one of those problems.
Is it going to break WoW PvP? Hasn't yet, I doubt it ever will. It does, however, turn Arena into a steaming pile of shit. Want a high rating? Go 2v2, Druid and Warrior. Resto Druid, Arms Warrior. Mace stun, HoTs and fucking Cyclone.
Skill, I tell ya; skill.
1.) Warlock DoTs (Damage over Time): there's a problem with this. The problem is, when it comes to 1v1, that's when you really see that things are terribly unbalanced in the PvP system. There are two things wrong with this:
a.) The Warlock must wait for the damage to take effect. This isn't fair to the Warlock.
b.) The Warlock can snipe people and the people thereby sniped can't do shit but burn to death.
A lot of the times, it isn't possible to close the distance. That's why this is bullshit. There's also the little problem that Warlocks HEAL WHILE THEY DO DAMAGE.
Solutions: Unlike most classes, the warlock doesn't even have to be present for damage to be done. Limit the DoT's range to 100 yards or so. Just like druid HoTs, there is no skill in not having to aim. Also, the whole "run and hurt you" thing is just fucking annoying.
2.) Shaman: Perpetual Frost Shock: another problem.
ALL OTHER SLOW EFFECTS HAVE DIMINSHING RETURNS. This doesn't. As much as I love to abuse it, this is bullshit.
Not to mention we have an AoE slow. Oh yeah, and the ability to completely negate one spell every 15 seconds.
That's balanced, right? Yeah.
Riiiiight.
3.) Druid: The very existence of them.
God, I hate druids.
Here's the problem: The HoTs tick for too fucking much. At times, even critting a druid solidly will not bring about any sort of change. If you have more than two druids healing the same target, kiss it goodbye, motherfucker; you're not killing it. And druids-- can RUN AND HEAL.
The only way to kill one in that situation is to actually abuse another game mechanic: THE STUN LOCK. Even then, if they have a backup healer, you need to outnumber them.
How the fuck is this balanced?
Also, Cyclone: something you absolutely, positively cannot get out of without a trinket. (And even then, you can just be put back into it.)
4.) Rogues: TOO MUCH FUCKING CONTROL.
There is no other class in this game that can stun like this. None.
None.
What I neglected to mention (I think) is, even if you get a rogue down enough to kill him...
... he might have
CHEAT DEATH
... which makes him basically invincible for the next 3 to 5 seconds.
Put it all together:
Invisibility, the ability to stun lock people, the ability to blind them, sap them, gouge them and then the ability to RUN THE FUCK AWAY WHILE INVISIBLE.
This is not balanced. This is not even NEAR balanced.
Oh yeah, and poisons.
Seriously, fuck that. There are times when you have a rogue dead to rights and the motherfucker is invincible for just enough time to end the fight. Who the hell else gets to live after they should be dead? Every minute they get a few seconds of nigh-invulnerability. Who the fuck thought this shit was balanced?
One more thing: upon experimentation, I've found they have the game's LONGEST MELEE REACH.
Why the hell?
5.) Warrior: Incredibly. Hard. DPS.
This shit used to be balanced, and then we got Improved Intercept and the 4/5 bonus on PvP gear. Also, motherfucking Mace Stun.
Then there's Execute.
6.) Paladins: Ret needs a buff.
Sure, a Ret paladin can do a lot of damage if he has Sunwell gear and knows what the fuck he's doing, but that's the problem: Sunwell gear.
I'm not of the mind anybody should have to give up their lives just to be able to play a character that's functional. The Retribution tree needs a buff, preferably back to whatever the hell they thought Crusader Strike was going to be in the beta. Ten times out of ten, if I'm facing a Ret paladin alone, the Ret paladin's gonna lose, so they need a buff.
"But Retribution is for soloing and leveling!" No.
Noooooooooooooooooooooooooooo.
Why would they make an entire tree for -leveling-? That doesn't... make... sense.
7.) Priests: COULD YOU STOP FUCKING NERFING THEM PLEASE.
That's enough. Priests with 13k HP should not be going down faster than a Prom date. This is enough.
First of all, priests appear to have, naturally, ungeared, the lowest HP in the game. This is a problem. I have seen raid-geared priests with less than 7K hp. (Also, I saw a S3/S4 Resto Druid with below 7K hp. Figure THAT shit out.)
The fact that the leveling strategy for a priest is "bubble, wand it down" is a problem as well. I'd level a priest, but the fact that I'd rather do something unspeakable to my testicles rather than that always comes to mind.
Is that all of them? Warrior, Rogue, Priest, Druid, Shaman... Paladin, Hunter! HUNTER! I forgot Hunter.
8.) Hunter: the free honor kill.
Here's the problem: anybody who's even tried to LEVEL a hunter will soon realize that they were badly, badly designed.
Oftentimes, you pull aggro off your pet.
... meaning you can no longer SHOOT THE DAMN THING YOU WERE SHOOTING.
In PvP, this problem is compounded by the fact that most of it is done up-close.
I have personally, as a Shaman, beaten people to death with a caster mace. Hunters, especially.
This is not right or balanced in any manner. You wanna balance this shit? Make it so you can shoot people at point blank range, none of this 5 yard deadzone bullshit.
Also, the few Vengeful-geared hunters I've seen? Yeah-- what's their major tactic?
RUN FROM ME.
I shit you not. RUN FROM ME. Run from me and get in a group.
THAT'S ALL THEY FUCKING DO. Trap, stun with pet, RUN FROM ME.
Since when the HELL was this acceptable?
Now, what is balance? What would it mean to be truly balanced?
To be truly balanced would mean any one character would have a fair chance of killing another 1v1. This is quite possible, but people apparently enjoy that rogues have fourteen different ways of putting you out of combat for a sixth of a minute, so I guess this is never going to happen.
There's a difference between creativity and an imbalance in play. Creativity is having characters that can do different things; an imbalanced game is one where the characters do different things and there's a deficit in ways to defeat the measures used by other characters. Fighting games had this a lot, where a group of characters simply would not be played because they had too much lag time between moves or they simply moved too slow. This is one of those problems.
Is it going to break WoW PvP? Hasn't yet, I doubt it ever will. It does, however, turn Arena into a steaming pile of shit. Want a high rating? Go 2v2, Druid and Warrior. Resto Druid, Arms Warrior. Mace stun, HoTs and fucking Cyclone.
Skill, I tell ya; skill.




















